All in Quick Tip

Quick Tip #3: Houdini | Efficent Debris Stamping

Creating Debris is an essential part of being an Houdini Artist. Learn to create efficient debris simulations in this weeks quick tip for Houdini! We will explore three method to instancing and stamping debris geometry onto our particle sims! We will use some simple expressions and little bit of Pack Primitives to improve the performance of copying our debris to our particles.

QUICK TIP #2: NUKE | Automatic Render Directories

Sometimes we just do not have time to create our directories and having nuke error on the farm or when rendering locally can be a real headache. Todays Tip is about Creating Automatic Directories in Nuke using Python. We setup a environment where the write path is create automatically at render time! This is designed to work locally or on a server farm!